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When Bill Gates told Halo game maker, ‘Steve Jobs can’t have that, we are…’ |

Microsoft’s 2000 acquisition of Bungie Studios, spurred by a 1999 Macworld demo of Halo with Steve Jobs, secured a flagship franchise for the then-upcoming Xbox. Initially a Mac-exclusive concept, Microsoft’s timely offer rescued a struggling Bungie and transformed Halo into a system-defining, billion-dollar success that reshaped console gaming. Microsoft’s acquisition of Bungie Studios in 2000…

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